![]() ![]() Unlike in World of Tanks, we were able to blast through the walls of a number of buildings, revealing the tanks for a teammate to destroy. When we moved into a base the AI used the outposts’ structures for cover. Together we wound our way towards each base, our recon tank driving ahead to spot the AI tanks hiding on top of the outlying hills, allowing the more heavily armoured members of the team to flank and destroy them. The outposts were ringed with SAM sites that we had to destroy within a strict time limit to complete our secondary objective for bonus points and resources. There were three outposts were spread across the map, each pitted with bunkers that could potentially hold an ammo cache. I was able to cover my mistakes with a plume of smoke, at least. Even my comparatively fast Stryker was at risk of ever extending. If you move too far out into the enemies’ line of fire reversing takes time, time in which the enemy can launch shells at you from more than a mile away. We picked a spread of complementary vehicles in the pre-mission screen - a recon vehicle called a Wiesel two main battle tanks, a T-80 and a Crusader 2 and I chose a tank destroyer, the M1128 Stryker.ĭespite its different tank era, Armored Warfare plays a lot like World of Tanks. The mission I played had four of us searching a map for enemy-held ammo dumps and SAM sites. Each dealer has a different suite of vehicles, different nations, as you establish a relationship with a dealer to get access to more vehicles and upgrades.” ![]() “The vehicles in Armored Warfare are provided by dealers and each dealer has a specific theme, they’ve vehicles based around that theme and a background and narrative that fits in the context of the greater story. They’re structured around a set of arms dealers, Festa tells me. Story missions can be played solo though it will be a “challenge” or with up to five players. “The idea that it’s a bit more cooperative that those straight up PvP modes.” “We’re going to put a heavy focus on making that as good as we can,” Festa says. Timeline aside, something Obsidian are offering that neither World of Tanks or War Thunder do is a co-op story campaign. Smoke grenades and and guided missiles are making an appearance but automatic defense systems for defending against incoming missiles may be made manual to engage players more. “we have to figure out how it’s going to work because a lot of these tanks have computerised systems, they’re not manual.” “We’re still trying to work out all the modern equipment and what impact that will have on the mechanics,” Matt Festa, senior designer at Obsidian admits. However, cutting out the archaic tanks from World War 2 hasn’t solved Obsidian’s balancing problems.
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